Replaces the clicked tile, as well as all adjacent identical tiles, with the selected tile. You can perform actions such as copy, cut, and paste by opening the context menu with a right-click.Įrases tiles within the range indicated by clicking and dragging. Places tiles throughout the range indicated by dragging. Places a line of tiles in its wake by clicking and dragging. You can switch between the five drawing tools by clicking them. 3Drawing Tool Buttons A drawing tool for placing tiles in the editing area. You can select multiple tiles by dragging. 2Tile Preview Click to select the tile you want to place. You can switch between displaying or hiding the preview area by clicking the ▼ on the left. When placing tiles, select the "Tile" tab.ġTilesets Displays the tilesets specified under "Tileset" in the settings window for the scene. The placeable parts list in the upper left corner of the screen is split into four categories. Opens the layout navigation in another window. Switches between displaying and hiding the grid. When set to display, the tiles set as walls will be displayed in red.Ī function that allows you to arrange scenes following the grid (a lattice of measurement lines). When highlighted, everything but the selected layer will be displayed as semi-transparent. 6Menu Buttons Highlight Item Being Edited Also, by double-clicking the magnifying glass icon, you can revert the scale and display position to the default. 5Current Display Scale You can change the scale by directly inputting the desired scale, or by clicking the up and down buttons. Selects the tab to the right of the currently selected layer.ģScene Preview 4Cursor Coordinates The left-hand number is the tile number, and the numbers in brackets are the actual coordinates. Selects the tab to the left of the currently selected layer. 2Layer Editing Buttons New LayerĪdds a new layer (which will appear at the bottom of the stack). * Layers that are hidden will still be displayed in-game. You can also switch between showing and hiding layers by clicking.
Click the tabs to select a layer in which to place parts. The further left a layer is listed in these tabs, the higher it is in the stack. When a very large scene is created, using the layout navigation can make things easier.ġLayer Tabs A scene can be created and split into multiple layers (levels). When a scene is selected or a new scene is created, you can place various parts in the editing area.
#GAMEMAKER STUDIO 2 LAYERS HOW TO#
Note too that you can find a complete list of all the new functions that have been added in the article: GameMaker Studio 2 - New Functions.Getting Started What Is Pixel Game Maker MV? Features of This Software How to Start Making A Game The Basics of Game Creation How to Play A Finished Game Basics of Editing Screen Views and Basic Controls About The Menu Bar Settings Menu Scenes What Is A Scene? Scene Screen Adding Scenes Placing Tiles Placing Other Parts Changing Settings for Placed Parts Tiles What Is A Tile? Detailed Settings for Tiles Animations What are animations? Adding Animations Motion: Screen Views Motion: Setup Process Effects Animation Particle Animations Objects What are objects? Object Screen Action Programs Detailed Object Settings Other Settings Resources What are resources? Add resource Text Tag Functions Transitions What are Transitions? Screen Flow Portal Transfer Plug-ins What are Plug-ins? Documents Resources and Data Plug-Ins About SpriteStudio data Other Terms of Servicess Trademarks and Registered Trademarks Staff Credits User Support ScenesPlacing Tiles Editing Area View For more information on importing 1.4 games and compatibility scripts please see here.
However, it's worth noting that projects created with the 1.4 version of GameMaker: Studio can be imported into GameMaker Studio 2 and should still work with little change to the codebase thanks to the inclusion of compatibility scripts. Many of these functions have been renamed (for example some of the texture ones are now under the GPU functions), while others have gone completely from GML, but you can no longer use any of them in the GameMaker Studio IDE. In this article we list all the GameMaker Language (GML) functions that have been made obsolete in GameMaker Studio 2.